using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class OccluderController : HighlightingController
{
    private int ox = -220;
    private int oy = 20;

    void OnGUI()
    {
        float newX = Screen.width + ox;
        GUI.Label(new Rect(newX, oy, 500, 100), "Occluder (moving wall) controls:");

        if (GUI.Button(new Rect(newX, oy + 30, 200, 30), "Toggle Occluder"))
        {
            ho.OccluderSwitch();
        }
    }
}